Welcome!

Hi there, this is Yuna 🍀
🍀 Your lucky clover!


I am a passionate 3D & Motion Graphics Designer specializing in 3D design and interactive XR content development. I am proficient in 3D modeling and real-time rendering, and I leverage emerging technologies to craft captivating experiences spanning animation, video, 3D art, interaction design, and virtual reality.


Strengths


3D Design

  • Modeling
  • Rendering
  • Lighting
  • Motion-capture Animation
  • Procedural Animation
  • Interactive

  • VR & AR
  • Game Design
  • Motion-tracking Sensors
  • Real-time Simulation
  • Javascript, HTML, CSS, Python
  • Concept
    Development

  • Project Management
  • Problem Solving
  • Creative Innovation
  • Visual Illustration


  • A

    Ai, Ps, Ae, Pr

    U

    Unreal Engine

    U

    Unity Engine

    VSC

    VS Code

    C4D

    Cinema 4D

    Bl

    Blender

    3C

    3D Coat

    Fi

    Figma




    Background



    Yuna Kim is a second-year M.F.A. candidate at the University of Connecticut in the Digital Media & Design program, specializing in 3D motion and interactive media design. Born in South Korea and raised in Thailand, Yuna's multicultural background fuels her passion for sharing diverse and immersive narratives. Graduating summa cum laude with a BFA in Kinetic Imaging from Virginia Commonwealth University, Yuna has cultivated her expertise in 3D and interactive experience design. With an unwavering desire to encourage empathy and cultural understanding, her innovative approach to storytelling seamlessly merges visual mediums with cutting-edge technologies, reflecting the symbiotic relationship between media and culture.

    Experience



    With her previous professional experience as an interactive content developer, designer, and 3D generalist, Yuna leverages 3D modeling, animation, motion design, and real-time simulation to craft engaging experiences across various interactive platforms, including AR, VR, and web-based interactions. Her 3D art and design research experience extends to working with an interdisciplinary team to design a choreographic live coding platform with motion-captured animation. She recently participated in cross-campus conferences in Canada and Virginia to further develop character narratives of virtual 3D avatars related to that project.